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1. How do I run the AR on the scout - in Rookie Training Grounds [original thread]
DeadlyAztec11 wrote: The Precision Enhancer is a high module not a low. That means can't switch it for a dampener or armor. As for Flux grenades, I use the advanced ones to scare off Shield tanks and Armor Tanks. They think a Proto Forge gun i...
- by Oswald Rehnquist - at 2014.02.16 17:18:00
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2. How do I run the AR on the scout - in Rookie Training Grounds [original thread]
CR>AR, its hard to get around that fact Also when you say lower numbers I don't know if you mean that with the CR you go 40/5 and with the AR you go 25/5, in which case that's entirely a weapon difference, and thus you can just ignore the rest...
- by Oswald Rehnquist - at 2014.02.16 09:14:00
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3. If I had 1.5 mil to throw into dropships, what would be the recommended initial ... - in Rookie Training Grounds [original thread]
hackerzilla wrote: Gallente (armor) dropships are about 150% better than caldari (shields) dropships... if you haven't wasted the SP/ISK yet I would definitely go armor. I have not thrown in the sp yet, still waiting for it to build up a lit...
- by Oswald Rehnquist - at 2013.10.28 04:55:00
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4. If I had 1.5 mil to throw into dropships, what would be the recommended initial ... - in Rookie Training Grounds [original thread]
gbghg wrote: shield upgrades, maxing that out gives you a 10% passive shield resist that doesn't stack with modules, after that get every shield skill barring transportation to level 3, that unlocks the top tier mods and gives you a decent roun...
- by Oswald Rehnquist - at 2013.10.28 04:02:00
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5. If I had 1.5 mil to throw into dropships, what would be the recommended initial ... - in Rookie Training Grounds [original thread]
I favor shield based dropships Obviously hitting passives have always been a good investment, but what passives would you recommend first and if there are any non passive skills that should be obtained sooner than later to make life easier what a...
- by Oswald Rehnquist - at 2013.10.28 01:59:00
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6. Considering breaking into dropships, how should I prioritize my skill choice? - in Rookie Training Grounds [original thread]
Judge Rhadamanthus wrote: i wouldn't max skills to level 5 till later. Level most skills equally but first a few general point to get the questions comming at so we can be more specific 1) Pick a type. Shield or armour. Takes about 16 million ...
- by Oswald Rehnquist - at 2013.09.01 14:07:00
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7. Considering breaking into dropships, how should I prioritize my skill choice? - in Rookie Training Grounds [original thread]
I already run scout so I don't need any difficulty warnings, I am curious on what you guys think should be the first set of skills to max on dropships. Thanks for all your input
- by Oswald Rehnquist - at 2013.09.01 06:28:00
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8. Question: Minmitar Assault Loadout? - in Rookie Training Grounds [original thread]
I would suggest better weapon coverage http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ I would trade your scram pistol for an smg. Your ar strips shields and if need be your smg can finish off armor. Your set up...
- by Oswald Rehnquist - at 2013.07.21 02:47:00
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9. Is there a point in going Proto Scout? - in Rookie Training Grounds [original thread]
Coleman Gray wrote: problem is people play scouts and go at it like an assault, yeah in some cases it works but people moaning that scouts are weak generally play them wrong, it's not a combat suit really. There is nothing outside of combat ...
- by Oswald Rehnquist - at 2013.06.28 04:33:00
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10. Scan Profile/Profile Dampening - in Rookie Training Grounds [original thread]
They still need to up the ability of active scanners, I have the creodon (level 3) scanner and it still does not pick up heavies or assault at all, even when I know they are on the other side of a structure or formation, and that is confirmed when...
- by Oswald Rehnquist - at 2012.12.03 16:37:00
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